info@doge.audio

We sell direct to you

  info@doge.audio

We sell direct to you

About us

Esports are usually called computer games competitions. Recently, however, this concept has become much broader and now includes exciting shows, breathtaking offline events at stadiums packed to capacity, and a multi-million audience of loyal fans around the world. Is eSports considered a full-fledged sport? Undoubtedly. He has not only the same concepts of ethics, but he also fully complies with the vocabulary definition of sport as a competitive activity that requires certain skills and physical activity. And even more than that: cybersports championships can now be viewed not only on streaming services like Twitch, but also on popular sports TV channels, as well as bet on cyber bet betting.

But not all games can be called eSports disciplines, as not all sports are Olympic. Some of the most popular eSports games are DOTA 2, Counter-Strike, League of Legends and Hearthstone.

For many, eSports is simply a collection of games and gamers who compete in them. But in fact, its ecosystem is much more complex and consists of many closely related elements: Multiplayer games, Competitive gaming among fans, Channels or platforms, Competitive gaming for professionals, Teams, Publishers, Brands, Leagues, Fans.

According to Newzoo forecasts, in 2019, the e-sports audience will reach 453.8 million, i.e. annual growth will be 15%. This includes 252.6 million viewers and fans and 201.2 million gamers. In 2017, the total number of fans was 335 million. Then 395 million in 2018. According to forecasts, by 2022 the e-sports audience will be 645 million people, including 347 million spectators and 297 million players. Due to such a rapid increase in popularity, not only the number of local and international events and leagues will increase, but also the price of media rights.

All these people are a completely new audience for both small brands and large corporations who want to keep up with the elusive millennials. This audience has a different type of thinking and preference. Games for them are not just entertainment, but a way of life. They really consume pop culture products like movies and music. But most of the time they play with friends. However, this “territory” is still not fully developed, and the brands that have settled on it are already in full swing among the growing eSports community.

We made this section a bit longer than you usually see on other web sites on purpose because we are based in China, far from you home country, so we considered it very important for you to know in detail who we are.

One sentence would sum-up Doge’s business philosophy: « Quality first, quality always ».
We are proud to be one of the most reliable Hifi manufacturer from China

Doge Factory Location Map

Doge was founded by a very experienced person in the Hi-Fi industry, Mister Zey LIU, ex- Jolida’s chief engineer, ex Shuguang engineer and Mrs XIAO ex-Jolida junior engineer in charge of chassis design.

Although DOGE was created « only » in 2002, Mr Liu has more than 20 years of experience in High-End audio design. Indeed, Doge Hi-Fi history starts in reality in 1994 as it has some close connections with the US Maryland corporation JOLIDA Inc.

THE “JOLIDA YEARS”

In 1994 Jolida Inc., who had a long term business relationship with Shuguang tube factory for distributing their military vacuum tubes in U.S., was willing to develop new markets. At that time Doge’s founder Mr Liu was a Shuguang employee and was in regular in contact with Jolida Inc. Jolida asked Mr Liu if they would agree to design and manufacture a range of amplifiers for them. At the same time, they found a Chinese investor to create a Joint Venture to open a dedicated factory. This was done in 1995 in Shanghai under the name of Shenda-Jolida Ltd. and Mr Liu was hired as chief engineer.

Regarding their sound performance; the first tube amplifier designs of Mr Liu were very well received. The integrated JD302 won an award at the 1996 Las Vegas CES (Consumer Electronic Show).

From 1996 to 2002, there were some « golden years » during which Mr LIU designed a lot of ‘hot’ sales products for Jolida amongst which were the Jolida’s JD202, JD302, JD502, JD801, the CD player JD100A, the hybrid amp JD1501, the power blocks ’Music Envoy’ and the phono preamp JD9A. Many of Jolida Inc. products on the market today, although having had a few cosmetic changes and a few additional features, are still Mr LIU’s own designs.

In the end of 1999 the German company LUA (www.lua.de) in Frickingen also asked Jolida factory to design amplifiers for them as they were a speaker company and had no plants to manufacture amplifiers.

JOLIDA SEPARATION AND DOGE INCORPORATION

In 2002 Mr LIU was working at the Shanghai Shenda-Jolida factory, 2000 km from his Changsha home city where both his wife and kids lived. For this reason he decided to quit his work at the Shenda-Jolida factory and go back to Changsha city to create his own company followed by her teammate Mrs Xiao in the same situation living far from her husband. They did this in a very proper way, giving Jolida much advance notice and even after moved to Changsha, completing all their pending projects for Jolida while at the same time setting up the Doge Factory. DOGE ELECTRONICS LTD was officially incorporated in 2003.

Doge is a much a smaller factory than Shenda-Jolida. It was not an ambitious project created solely for the purpose of making a great deal of money, but a family size business with close control of all the steps, design, manufacturing, QC and shipment.

Mr Liu wanted to design products of higher performance and higher quality standards than Jolida. The choice to produce only a limited range of products, contrary to many Chinese brands, allows Doge to have better quality control and to make Doge one of the most reliable of Chinese brands. We still find very odd that most of our competitor have sometimes more than 20 different models for a niche market.

We must say that history has proved that Mr Liu was really the « soul » of Jolida as since he left, Jolida stopped innovating and did not make any new products from 2003 to 2010, only some small cosmetics changes to existing products.

THE REBIRTH OF INNOVATION WITH DOGE CREATION

When he became his own boss, Mr Liu didn’t just want to make the same circuits he designed for Jolida with a different chassis. Instead, without Jolida pressure about low production cost (Jolida core marketing strategy was and is still very low prices) he really wanted to go further with research and innovation, even if this would have an influence on the product’s price, because high-quality products can’t be cheap. Having a small factory with limited fixed costs helped a lot to avoid productivity pressure. In 2005 a much-improved version of the JD100A was released under the name Doge 6. This is an incredible CD player with 6 tubes for the analogue stage and a balanced differential stage (the first tube CD player in the world to do this). The Doge 6 is still considered to be one of the best CD Players on the market with consistently great reviews on Audiogon.

In 2011, after having reached a high ‘western standard’ quality of equipment manufacture, Mr Liu decided to give Doge a new start. While still keeping this high quality in mind, he wanted to focus more on innovation, with the development of a new range of products more orientated towards the western market and the creation of major innovations such as our patented “PADC” (precision Autobias with Dual Class mode) in 2011. This is a computer managed bias control unlike any others on the market. In 2013 we released an improved version of the PAB which included a Dual Class feature. This new function is able to manage at the same time Class A and Class AB on the same amplifier by changing both voltage and anode current depending on the selected class. Today all our products includes the PADC

While these innovations were being put into production, Doge introduced FLS a variable Feedback Loop Selector to enhance the matching between the amp and the speakers.

DOGE  TODAY

Doge is still a family size company. We have a factory of 350m2 (3,800 sq ft) in Changsha and a team of 8 people including the management. Our production is now focused only on Doge brand as German LUA stopped its amplifier business and focus on cleaning its inventory.

We consider ourselves to be a ‘hand-craft’ factory. our first priority is to the quality of our products, not to the speed of making them. the labour is cheaper in China than in Western countries, but we don’t use this difference in cost to make higher profit margin. Instead we let our workers do their job quietly, without productivity pressure and in this way we ensure that our products have the best Quality Control among the Chinese Hi-Fi factories. In other factories it is usual for productivity to be more important than quality because these factories are run mainly by businessmen whose purpose is profit rather than the passion of creating ultimate Hi-Fi.

Although we are a super small factory compared to other Chinese actors in the tube industry, we pride ourselves that we are well known in at least 35 countries: Australia, Austria, Belarus, Belgium, Brazil, Canada, Colombia, Denmark, France, Germany, Hong-Kong, Hungary, Indonesia, Israel, Italy, Japan, Lithuania, Mongolia, Netherlands, New Zealand, Norway, Panama, Poland, Russia, Serbia, Singapore, Slovakia, Slovenia, South-Africa, Spain, Switzerland, Taiwain, UAE, UK, USA.

We did this without any advertising.  All our sales are done by word-of-mouth through internet forums and blogs. Our best advertising is the quality and performance of our products.

LEGAL INFO

DOGE is legally registered with the China Trade Office under licence n° 43010242022051 and the name CHANGSHA DOGE ELECTRONICS CORPORATION, LTD. has a fully valid export licence as well under n° 430193000007152.

Please always ask for these licence numbers if you trade with a Chinese company. A few of our competitors are simply not registered and most of those that are registered don’t have an export licence.

Making and selling good products direct to the customer is a long process from beginning to end and also must include doing business officially.